Projects

The Goldsmith School in Panagyurishte

Animations and renders of 10 cultural artefacts for the Goldsmith school in Panagyurishte

The Regional History Museum in Pernik

Animations and renders of 10 artefacts from the collection of the Regional History Museum in Pernik

Medieval Dining Room Environment

A royal dining room, set in a medieval castle during the 16th century

Japanese Temple Environment

A Japanese-inspired scene focused around a classic temple

Promotional material for Tornado Studios

Creating promotional animations and renders in Marmoset for Tornado Studios

Quadruped Rig with Muscle Simulation

Rig of a quadruped animal featuring muscle simulation, physics-based tail simulation, deformers

Cannon Rig

Rig of a cannon featuring custom shooting control, IK/FK moving systems, COG control

Human Rig

Rig of a waitress featuring IK/FK moving systems, world swapping, foot and finger control

Cell Shading in Unity and UE5

Post-Processing Cell-Shader with controllable number of steps, made in UE5

Invader: Pariah

Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie

Monster City

Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed

City-management game about turning a city's energy into a sustainable one, according to EU's 13 priorities

The Goldsmith School in Panagyurishte

Animations and renders of 10 cultural artefacts for the Goldsmith school in Panagyurishte

The Regional History Museum in Pernik

Animations and renders of 10 artefacts from the collection of the Regional History Museum in Pernik

Medieval Dining Room Environment

A royal dining room, set in a medieval castle during the 16th century

Japanese Temple Environment

A Japanese-inspired scene focused around a classic temple

Promotional material for Tornado Studios

Creating promotional animations and renders in Marmoset for Tornado Studios

Invader: Pariah

Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie

Quadruped Rig with Muscle Simulation

Rig of a quadruped animal featuring muscle simulation, physics-based tail simulation, deformers

Cannon Rig

Rig of a cannon featuring custom shooting control, IK/FK moving systems, COG control

Human Rig

Rig of a waitress featuring IK/FK moving systems, world swapping, foot and finger control

Cell Shading in Unity and UE5

Post-Processing Cell-Shader with controllable number of steps, made in UE5

Monster City

Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed

Medieval Dining Room Environment

A royal dining room, set in a medieval castle during the 16th century

Japanese Temple Environment

A Japanese-inspired scene focused around a classic temple

Promotional material for Tornado Studios

Creating promotional animations and renders in Marmoset for Tornado Studios

Invader: Pariah

Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie

Monster City

Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed

City-management game about turning a city's energy into a sustainable one, according to EU's 13 priorities

Invader: Pariah

Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie

Monster City

Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed

City-management game about turning a city's energy into a sustainable one, according to EU's 13 priorities

Have Project in Mind?

I'd love to hear it!