Projects
The Goldsmith School in Panagyurishte
Animations and renders of 10 cultural artefacts for the Goldsmith school in Panagyurishte
The Regional History Museum in Pernik
Animations and renders of 10 artefacts from the collection of the Regional History Museum in Pernik
Medieval Dining Room Environment
A royal dining room, set in a medieval castle during the 16th century
Japanese Temple Environment
A Japanese-inspired scene focused around a classic temple
Promotional material for Tornado Studios
Creating promotional animations and renders in Marmoset for Tornado Studios
Quadruped Rig with Muscle Simulation
Rig of a quadruped animal featuring muscle simulation, physics-based tail simulation, deformers
Cannon Rig
Rig of a cannon featuring custom shooting control, IK/FK moving systems, COG control
Human Rig
Rig of a waitress featuring IK/FK moving systems, world swapping, foot and finger control
Cell Shading in Unity and UE5
Post-Processing Cell-Shader with controllable number of steps, made in UE5
Invader: Pariah
Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie
Monster City
Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed
Ecotopia
City-management game about turning a city's energy into a sustainable one, according to EU's 13 priorities
The Goldsmith School in Panagyurishte
Animations and renders of 10 cultural artefacts for the Goldsmith school in Panagyurishte
The Regional History Museum in Pernik
Animations and renders of 10 artefacts from the collection of the Regional History Museum in Pernik
Medieval Dining Room Environment
A royal dining room, set in a medieval castle during the 16th century
Japanese Temple Environment
A Japanese-inspired scene focused around a classic temple
Promotional material for Tornado Studios
Creating promotional animations and renders in Marmoset for Tornado Studios
Invader: Pariah
Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie
Quadruped Rig with Muscle Simulation
Rig of a quadruped animal featuring muscle simulation, physics-based tail simulation, deformers
Cannon Rig
Rig of a cannon featuring custom shooting control, IK/FK moving systems, COG control
Human Rig
Rig of a waitress featuring IK/FK moving systems, world swapping, foot and finger control
Cell Shading in Unity and UE5
Post-Processing Cell-Shader with controllable number of steps, made in UE5
Monster City
Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed
Medieval Dining Room Environment
A royal dining room, set in a medieval castle during the 16th century
Japanese Temple Environment
A Japanese-inspired scene focused around a classic temple
Promotional material for Tornado Studios
Creating promotional animations and renders in Marmoset for Tornado Studios
Invader: Pariah
Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie
Monster City
Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed
Ecotopia
City-management game about turning a city's energy into a sustainable one, according to EU's 13 priorities
Invader: Pariah
Stealth Single-Player game about infiltrating a secret facility and using your real-life phone as a Walkie-Talkie
Monster City
Co-op sandbox puzzle game featuring characters that children from Concordia, Enschede drew and designed
Ecotopia
City-management game about turning a city's energy into a sustainable one, according to EU's 13 priorities
