About
Welcome to my Creative World
My journey into the world of Game Developing began during my college years, where I was captivated by the idea of fun and immersive experiences as a type of art. Inspired by some of my favourite games and the power of visual storytelling, I pursued a bachelor degree in Saxion University and developed my skills in various artistic disciplines.
Today, I have put most of my free time in improving my skills as a technical artist – rigging, creating shaders, scripting. However, I have also invested quite some effort in gaining solid skills in environment art, procedural material creation, texturing and VFX systems.
My Work Experience
Rendering Artist
Tornado Studios
August 2025 - Now
Intern
Tornado Studios
Feb 2025 - July 2025
Student Assistant
Saxion University of Applied Sciences
Sep 2024 - Feb 2025
Crew Member
KFC, Enschede
Aug 2023 - Aug 2024
When I am not Working
I am Creating
My Design Philosophy
Today, I am driven by the belief that art can be not only creative, but also technical. I am determined to learn different techniques in optimising the workflow of the artists in a team, making different pipelines more efficient and to be of help of different artists in their work. My aspiration is that not only my work will look great but it will also deliver results.
Optimising workflows
Team-based approach
Innovation and Adaptability
Collaboration and Communication
First place in a National Photography Contest
World Water Day Photo Contest
Best Game Award
Annual Game Awards at Saxion University of Applied Sciences
Cum Laude Diploma
Graduated my propaedeutic year with a Cum Laude
Excellent Graduation
Graduated college with an excellent
