Cannon rig
- Rig of a custom model in Maya
- Custom control that simulates shooting a cannon ball
- Blend shapes
- Automatic wheel rotation
- Space swapping
- IK/FK systems
Final Results
Animation using the cannon rig
After the rig was completed, a fellow animator of mine gave me some feedback on it and after some adjustments, she used it to create her own animation.
Progress
This project started with choosing an appropriate model and gathering some animation reference. Research was important to see what the skeleton system should be and how an animator would want to use the controls.
Then the basics such as a main skeleton and custom controls were worked on.
A really fun experience for me was adding a custom control that simulates a ball moving through the cannon by using a squash and stretch movement.
After some extensive feedback from professional riggers, I reworked some things such as some control forms, weight painting, wheel control and locking and hiding some attributes. This led to the final rig form.





