monster city
- Leading the art team – a total of three artists
- Creating custom VFX in Unity
- Creating a custom cell-shader
- Rigging all characters
- Concept Art
Final Results
A sandbox puzzle game for four players that features FIVE monsters, designed by children from an elementary school in Enschede, the Netherlands. Each character has different abilities and is vital for solving the puzzles. Except the puzzles, the game offers different mini-games and explorations spots, such as a football field, a bouncy castle, etc.
Some screenshots of the final environment scene. It is important to mention that due to the average experience of the team members, the scope of the project and the deadline of 3 weeks, the style of low-poly was deliberately chosen.
Vuurtje
Specifications of the child creator: A fiery character that is named Vuurtje and has the abilities of shooting fire
Artistic choices: Spiky hair resembling flames, Flames VFX going out of the hair
Jojo
Specifications of the child creator: A spiky red character named Jojo. Plays football.
Artistic choices: A Spiky ball-resembling body, orange horns, football shoes
Bliksem
Specifications of the child creator: A robot that has electric powers
Artistic choices: Robotic arms, Antenna, Wheels, Electric VFX going through its body, Lighting VFX on the antenna
Zoe
Specifications of the child creator: Flying panda with butterfly wings, Three legs
Artistic choices: Details on the wings, two instead of three legs, panda fingerprints on the belly
Bobba
Specifications of the child creator: Turned out the drawing was supposed to be a specific Dutch toy. With a stick.
Ability: Can run on water
Artistic choices: Tried to keep our artstyle but get as close to the original toy as possible
Additional VFX
Environment
