invader: pariah
my work
- Illuminating the scene – trying to simulate volumetric lighting in Unity URP
- Leading the art team of three artists
- Implementing assets in Unity
- Setting up the environment
- Texturing
Final Results
A stealth game about infiltrating an office building with the mission to delete launch codes. Your only tool is your Walkie-Talkie (your real phone) that you use to contact your supervisor and to manipulate the environment by hacking computers, speakers and all kinds of different technology.
Some screenshots of the final environment scene. It is important to mention that due to the average experience of the team members, the scope of the project and the deadline of 3 weeks, the style of low-poly was deliberately chosen.
Screenshots of the baked lighting. Trying to mimic volumetric lighting in Unity URP was a challenge. My chosen method was to simulate it by using cones and a gradient texture on them.










